We had to show a lot of patience
these last two months but we’re finally here, the start of the second season of
the Living Story: Gates of Maguuma! Arenanet held true to their words and delivered
an entirely new map chockfull of events, enemies and much more. We also got the
first, rather lengthy episode of the second season of the Living Story and also
a revamped ‘Story Journal’ to ease the transition to the second season. To top
it off, we got new and harder achievements as well as new rewards. But the
question we have to ask ourselves, knowing our notoriously critical community
all too well, is: Was it enough?
The New Story Journal!
First off,
we have the reorganization of the story journal. To its core the story journal
is now the merging of the living world story and the personal story. The name
‘Living World Story’ still is in use and the idea of an ever changing world is
also still in check. But in practice, with the reorganization of the story
journal, the living story has become the personal story or vice versa, however
you like it.
How does it work? If you go to your
hero panel, you’ll find the story journal where you can find the summary of
your personal story, which you probably haven’t checked since you beat the
personal story ages ago. The personal story is still there but it’s joined with
a living world story section. Each episode of season 2 and beyond will be added
to this living world story section in the same way you progressed through the
personal story. During the window, which can be 2 weeks or more as confirmed on
the ‘Story journal behind the scenes’ stream, the latest episode of
the living world is released and you need to log in once to make the episode
permanent. What does this mean? This means that by logging in once, you can
play that episode whenever you want and replay it whenever you want.
When you miss this window you have
to cough up 200 gems to unlock it. But as you might expect, the minute a
free-to-play mmo asks cash for content, the community is up in arms. But is
that justified? How hard can it be to log in once to unlock that episode? It’s
also a clever way on Arenanet’s part to keep the benefit of temporary content.
As long as the content is temporary the player is forced to regularly log in to
play the content. They lost that effect with the permanent content coming our
way but regained it by forcing the player to log in to unlock the new content.
Also, 200 gems are not hard at all if you convert gold. For the moment 200 gems
is about 20 gold (but the exchange rate is rising rather fast), which takes
almost no effort at all to farm. Add to that, that by paying 200 gold you’re
only paying to have the opportunity to get the rewards and the achievements. If
you only want to experience the story you can group up with someone who has
unlocked the episode and you will be able to play the content free, even though
you missed the window. You won’t be able to get rewards or complete
achievements however. As far as season one is concerned, it will not be
available right away. It definitely is in Arenanet’s plans but it needs some
serious re-imagination as season one wasn’t designed to be like season 2. Also
the re-playability of the personal story will be for a later time because of
the different choices you had to make, which heavily influenced your personal
story.
But there
are also downsides to this restructuration. The first one is a clever trick
from Arenanet. There’s no way to buy just 200 gems with real money. The lowest
amount you can get is 800 gems. So if you want to unlock the latest episode of
the living story, it’ll cost you 10 $/€ instead of 2,5 $/€. The second downside
is more directed to the future. This system doesn’t seem to cost-friendly to
future players. Imagine a new player who joins the game midway the third season.
That player will have to cough up a considerate amount of money to play the
past content. A counterargument to this however, is that if the player only
wants to catch up with the story, which is probably his main goal, he/she can
just group up with someone who has it all unlocked.
The
addition of the story journal is the proof that Arenanet does listen to its
community. The community asked for permanent content and with the new story
journal, that’s what it got. It might cost 200 gems to get the content if you
missed the window, but really, how difficult can it be to log in for a few
seconds? It also might be a prelude to an expansion. With this restructuration
it looks easier to add a new big personal story. I for one applaud and welcome
it as a nice addition to the game.
Gates of Maguuma!
Off with the technical mumbo-jumbo
and on with the first episode of the Living Story: Gates of Maguuma. Over the
course of the first season the Living Story endured quite some justified
critique. The narrative felt too easy-going, slow-paced and didn’t have enough
depth. Also the characters weren’t fleshed out enough with Scarlet topping the
lot. And the rich Guild Wars 1 lore was barely used and more often ignored.
So the
Guild Wars 2 team had their work cut out for them but based on this first
episode they seem to be on the right track. The episode is quite lengthy
compared to season 1 and filled with lots of dialogue which gives more depth to
the story and the characters. Also this first episode seems to be using more of
the Guild Wars lore and successfully connecting it to the current narrative.
Disturbance in Brisban Wildlands
We start of the action with a letter
of the Elusive ‘E’. We still have no clue who this ‘E’ character is or why she’s
guiding our actions. The community has taken multiple stabs at the identity of ‘E’.
From Ellen Kiel to Evon Gnashblade, to even going back to GW1 lore with
Evennia. But none of those has any real foundation to make a case for the identity
of ‘E’. What we can expect however is that we’ll see more involvement of ‘E’
and we will eventually learn the identity of ‘E’ during the course of the
second season. It’s one of the better guarded story secrets of GW2 and I’m
curious to see who ‘E’ will turn out to be.
But for now, ‘E’ sends us to ‘Tangle
Root’ to investigate a disturbance in the Brisban Wildlands. You can get to
Tangle Root from either the North, through Aurora’s Remains or the East, through
the Toxal Bog. Either way you choose, if you’re timing is a little unlucky you’ll
find the access to Tangle Root closed off by vines. You’ll have to clear it by
completing a small event. Even though it’s good idea, this event does feel kind
of trivial as the event is quite easy and with a couple of players you can
complete it very fast, possibly making the event more of an annoyance then an
added value in the future.
What the
event does do is bring us face to face with the Elder Dragonic Corruption of
Mordremoth. During the event you come across Jungle Tendrils, small and large.
Also there are Overgrown Husks, and Overgrown Wolfs, which can be considered as
Mordremoth minions we’ll see more and more as the story continues.
After we clear the event we reach
Tangle Root to find out that ‘E’ sends the same message to Kasmeer, Marjory
Delaqua, Braham, Rox and Taimi. Together you wind up at a small Seraph camp who
deals with black market traders. The group offers their help and surprise,
surprise, you find out that Marjory’s sister, Belinda Delaqua is part of this
Seraph encampment. We knew we could expect her to play a part after she was
introduced at the end of season 1. Many people believe Belinda is destined to
die in the story because of the way she was introduced. I’m not so sure about
that, as that would be the same way of easy-going story telling we got last
season and I expect Anet learned from their mistakes in season 1. But for now
an introduction to the character of Belinda Delaqua is all we get. She doesn’t
play a part in the rest of this first episode but I’m sure we’ll see her return
as an important secondary character.
Your conversation is cut short,
however, as the Inquest launch an assault on the encampment. Together with the
group and the Seraph you’ll manage to slay the waves of Inquest assassins to
ultimately face off against a Veteran Experimental Mark I Golem with a rather
annoying bunch of Golemites which can make quick work of you if you don’t move.
Just run circles around the boss, while attacking and you’ll be fine.
After you’ve
shown the Inquest who’s boss, you say your goodbye’s to Belinda and learn from
Kass that there are some difficulties between her and Belinda. We also get some
more background on the Delaqua family, especially the mother. This tells me
that the background of Marjory and Kasmeer will play a part in the future of
the Living Story. After that you’re ready for the new zone. Onwards to the
Maguuma Wastes!
Fallen Hopes
Upon arrival in the new map ‘Dry Top’,
you’re confronted with the ruins of the former majestic Zephyr Sanctum. As you
could see in the trailer they released just a week earlier (source), the Zephyr
Sanctum was sabotaged from the inside. Therefor it’s almost somewhat of a shame
that they didn’t incorporate the exploding Sanctum in the intro cutscene upon
entering the map for the first time. Some people are complaining that they
destroyed one of the best things of the first season by crashing the
Zephyrites. I don’t really agree. It’s important for the narrative to keep us
sharp and surprise us and I must say that I didn’t expect them to crash the
Zephyr Sanctum. Also, this doesn’t mean the Zephyrites are gone, it actually
means the opposite. The Zephyrites clearly have a big role to play in this
second season. Also the jumping, dashing and rolling mechanic which
characterized the Zephyr Sanctum has remained and even been incorporated in the
new map.
Of course, the good Samaritans our
little band heroes are, we offer up our help to the Zephyrites and investigate
the cause of the crash. During our investigation we get some dialogues that
show the evolving, maturing relationship between Kass and Jory. Both of them
show worry for each other when in battle, despite both of them being formable
fighters.
Eventually we find a Zephyrite
corned by some Inquest. After pummeling the Inquest into oblivion we interrogate
their victim before she succumbs to her wounds. She tells us the leader of the
Zephyrites, the Master of Peace, whom we encountered during the Festival of the
Four Winds, is in danger. When asked why, the Zephyrite says she doesn’t know
but Kass remarks that the Zephyrite was lying. Now, the Zephyrites always were
a mysterious people but now they also got a more sinister touch. Maybe the
Zephyrites aren’t as peaceful as they’re cracked up to be. All we know is that
they’re desperate to guard something but whether that ‘something’ will be good
or bad for us, remains to be seen. My best guess would be that it has something
to do with Glint. The first time the Zephyrites landed in the Labyrinthine
Cliffs, there were only hints at a connection between the Zephyrites and Glint.
The second time they landed, they confirmed that connection by clearly referencing
Glint. Now they’re just pushing the connection in our face so blatantly that it
must mean it plays a huge part in this second season of the Living Story. The
Zephyrites are the successors of the Dwarven Brotherhood of the Dragon. They
are protecting Glint’s legacy and that legacy is most likely the cause for the
Zephyrites secretive behavior. But what does that legacy entail? We don’t know
yet but the most recurring idea in the community is that it’s Glint’s
offspring. Although it’s definitely possible, I’m leaning more to the option of
Glint’s body. After Glint died the Zephyrites sought out her body and garnered
the power of the elements out of it aka the jumping, dashing and rolling
crystal mechanic. A dragon’s body is a great source of magic and would be a highly
desired source of power to factions like the Inquest. Also there’s a dialogue
in this update that references Glint’s body as a powerful source of magic that
cannot fall in the wrong hands (source).
Also I’d like to mention that the
fights you do here against the Inquest can be tricky at times. You encounter
quite some veterans and a lot of the time you don’t have a lot of space to move
around in. This means that one rash dodge could send you off the cliffs. Also
if the enemy starts to field target you, it’s difficult to find a save spot.
Anyways, as we continue our
investigation in Dry Top we encounter more and more bodies. We find out that
these Zephyrites didn’t die from the crash but were stabbed. This turns our
investigation into a hunt for a killer. As we hunt for clues and find them, we
deduct that the culprit is a Sylvari and to be even more precise, our culprit
is a Soundless. This points once again to a possible narrative that has a big following
in the community, namely the connection between Sylvari and Mordremoth. Now, what
are the Soundless Sylvari? To be brief, they’re similar to the Nightmare Court
expect for the fact that they’re not inherently evil. Just like the Nightmare
Court, the Soundless refuse to follow the Pale Tree and reject their Wyld Hunt.
The Soundless were always present in GW2 but never on the forefront, which
seems to have changed as of now. As we conclude our investigation we figure
that the Master of Peace would most likely flee to the nearest town. And on
that note we decide to continue our hunt for the murderous Sylvari Soundless in
the little mine town Prosperity…
Cornered
After you’ve asked around in
Prosperity, you end up in the West of Dry Top in Spurbend Canyon. You decide to
explore and quickly encounter the Soundless Sylvari you were looking for:
Aerin. Aerin comes over very confused and deranged, not coincidentally like
Scarlet…but less. Aerin decides to fight you and you beat him down to 50% of
his health at which point Aerin decides to run. Subsequently the gang starts a
wild goose chase fighting Tendrils, Overgrown Husks and Wolfs along the way.
Eventually you hunt Aerin down to a large crevice where you see Aerin has found
the Master of Peace. At this point Aerin is more and more showing extreme
Scarlet behavior. He mentions such things as ‘I’ve seen the bigger picture and
you’re in my way’. Sounds very much like the same being that influenced Scarlet
also has a hold on Aerin. Is this Mordremoth, who would be most people’s first
guess or is there something else pulling the strings? You fight Aerin one last
time but this time you have to use the element crystals to beat him. Now the
crystals are not only a movement mechanic but a fighting mechanic as well. A
really fun addition if you ask me. By adding the crystals as a fighting
mechanic you keep combat exciting and challenging at the same time. Eventually,
Aerin falls and you save the Master of Peace. The leader of the Zephyrites
confirms it was Aerin who blew up Zephyr Sanctum and he did it to gain great
power. Now is this again a reference to a possible magic source in the form of
Glint’s body or Glint’s offspring? Time will tell but the Master of Peace does
remain very mysterious and refuses to come back with us and says his journey
has yet begun. Apparently the Master of Peace is on a quest to some sort of ‘McGuffin’.
What that is and what it means for the story is something for a later episode
as the gang returns to Prosperity looking for a reason behind Aerin’s madness.
Prosperity’s Mysterious Room
After asking around town if anyone
knows something more about Aerin, you indeed find out that there was a Sylvari
hanging around town for a while. But this Sylvari wasn’t Aerin, it was a
pig-tailed redhead female Sylvari everyone choose to stay away from. Sound
familiar yet? Yeah, you guessed it, none other than Scarlet Briar stayed in
Prosperity for a long while. Now, some people might be dreading Scarlet coming
back to the story after we finally got rid of her last season but I don’t mind
it. Even though Scarlet wasn’t the most fleshed out character, she was crucial
to the story, so you can’t expect her to just disappear from the story. Despite
her death she still has a large impact on the story and the writers took this
opportunity to give her character some more depth.
After you force entrance to Scarlet’s
room, you search her room for anything interesting. Especially Taimi is very
intrigued by this room. I must say Taimi is probably my favorite character. She’s
funny, adorable, interesting backstory and cool with Scruffy as her armor
suite. When she was introduced, she kind of came out of nowhere but thank god
for whoever did it, because Taimi really livens up our gang of heroes. Anyway,
Taimi insists on exploring Scarlet’s room, despite the others not seeing the
point of that. What’s interesting about Taimi is, that she always saw Scarlet
in a different light then the others. Taimi doesn’t see Scarlet as an Evil
madman but a misunderstood genius.
Kasmeer stumbles on the first interesting
find, a book called ‘The Nature of Dragons’. It’s indeed a very interesting
find, since the book talks about the undeniable connection between nature and
Elder Dragons. To me, this points again to a possible connection between
Mordremoth and Sylvari and the Pale Tree. That connection becomes even clearer
when Marjory find a drawing on the wall. In the drawing the Pale Tree stands in
the middle of chaos, so the Pale tree will probably become an important factor
to the story. Also some people are claiming that the drawing is very similar to
the Realm of Torment and that this could mean we’ll be seeing the Realm of
Torment sooner or later. I would think if the Realm of Torment would play a
part, it’ll rather be later then sooner. Even though the drawing is indeed
similar, to introduce the Realm of Torment now would feel forced and
shoe-horned in. If they plan to go the Realm of Torment, it has to be a slow
buildup to it, like at the end of season 3 for example. But to be quite honest
I don’t think we’ll be seeing the Realm of Torment. I just don’t see it fit
with the current story line.
We also find the remnants of a steam
creature in Scarlet’s room. If you linger after the instance is done, you can
find a Scarlet hologram that tells her entire story from when she was a young
student. Scarlet says she created the steam creatures. They were her first
experiments before she switched to Aether.
But the steam creatures became independent managing to sustain and
multiply themselves without Scarlet.
Finally Rox find Scarlet’s diary
before she switches over to her hologram log. In her diary she talks about the
first leyline she found right here in Dry Top. It was her first step that set
her on a crash course that would lead to her death and the awakening of
Mordremoth.
While Taimi chooses to stay behind
and delve some more into Scarlet’s clutter, we start our search for this
leyline Scarlet found. What did Scarlet discover at that leyline and what
implication does it have? Questions we’ll sadly have to wait to see answered in
two weeks as the first episode ends here.
So as you can see by the text above,
quite a lengthy episode, this is a significant improvement on the first season.
We also get a lot more dialogue with lots of information and lore, which draws
you more in the story. The character’s and their interpersonal relationships
develop while we get some answers and some more questions to ponder on in the meantime.
So all in all a very good start to the second season. The writers seem to have
learned from season 1 and hopefully they can continue this throughout the
entire season.
Dry Top!
With the start of the second season
of the Living Story, you would almost forget we have a new map. Finally, almost
2 years after South Sun, we get a permanent new map. If you think about it,
that’s a long period without new zones so they had to make this one good.
And good it is! The new map is
called ‘Dry Top’. Dry Top also existed in GW1 but you never had a reason to go
there except for your own curiosity. It situated West of Brisban Wildlands in
the Maguuma Wastes. It’s a desert area with steep cliffs and canyons because of
the effect of the Orrian flood.
Visually they nailed the map. It’s
stunning to look at the sand dunes, the cliffs, the wrecks of the Zephyr
Sanctum and the quaint little town of Prosperity (what’s in a name, right?). Personally
Guild wars 2 is still visually the most beautiful mmo out there. It’s not as
outdated as WoW, not as grim and dark as ESO and not as kiddy and cartoony as
Wildstar. Visually, GW2 is in the sweet spot between those games to me.
Now, you might offer up the critique
it’s a rather small map and I would agree with you but it’s not as small as you
think. This is a very vertical map. Just like the Labyrinthine Cliffs, you can’t
only walk to every corner of the map but you can also climb pretty much every
cliff you set your eyes on using the element crystals. This adds an extra
dimension to the map and is an example of exquisite map design on Anet’s part.
Well done!
Also I don’t believe this map is
complete yet. If rumors are to be believed we just got a portion of the Dry Top
map. In future episode we’ll see more parts of the entire Dry Top map opened up
for us. There are two reasons to support this claim. First, on the world map
the name of the map, ‘Dry Top’ isn’t in the center of the current map. If you
look at the other map the name of the map is always in the center of the map.
Second, the current Dry Top map has an irregular shape. There are parts missing
in the upper left and bottom left of the current map. If you look at other map,
they’ve always been rectangular. How big the entire Dry Top map will turn out
to be, I don’t know but there’s definitely more to come.
With a new map there are also new
Points of interests, vistas and skill points. No ‘hearts’ though but I can’t
say I mind. ‘Hearts’ became tedious over time and added little to the game. But
the same can be said about the skill point the added. It’s a ‘commune with a
source of power’ skill point instead of the more fun skill point where you have
to fight something. The two vistas’ they added aren’t as exciting as I hoped as
well. I always loved the platform element the vista’s added to the game, even
though they can be frustrating at times. One of the vista’s doesn’t require
jumping skills at all to get it and the second vista, you have to use the
element crystals and isn’t hard either. Let’s hope as the map opens up further,
we’ll get more challenging skill point and vistas.
But this doesn’t mean they forgot
the jumping puzzle aficionados. They added a challenging jumping puzzle where
you have to climb Zephyr Sanctum wreckage all the way to the top. Now, the
jumping puzzle rookie I am, I cheated my way to the top using a Mesmer portal.
^^ Thx to whoever supplied me with that portal.
With new map also come new enemies
and events. Next to the Modremoth minions, we also have dust mites, skales,
drakes, wind riders, cocoala’s, devourers and… Inquest. The story behind the
presence of the Inquest is that they’re searching Dry Top for valuable
artifacts. They might also be interested in whatever the Zephyrites are hiding.
You can also find some challenging champions around if you look around.
All in all a great map with lots to
see and lot’s to do. They really put hard work in this map and it shows. Let’s
just hope we get more of this.
New Achievements and New Rewards!
And last but not least we also have
new achievements and new rewards. The way achievements work, has been
reimagined with this patch. First off, meta-achievements are no more. Second,
achievements have been redesigned to be harder and cater to the hardcore
community. Also as stated earlier, these new achievements will only be
available if you have unlocked the episode. Even if you group up with someone
who has the episode unlocked you will have to have it unlocked yourself to get
to the achievements and rewards. I haven’t played a lot of these achievements
but they do seem harder. For example, the achievement where you have to stand
still in the quick sand for 15 secs seems hard because the quick eats your
health very fast. But I imagine it’s doable if you have someone healing you.
As for the rewards, they have their
own mechanic. You get 40 minutes to help out the Zephyrites as much as you can.
The more you help the bigger the reward tier you reach. There are three tiers
and each tier offers better rewards. After those 40 minutes, a sandstorm floods
the map and blows your tier back to zero. After the sandstorm subsides, you can
try again. The rewards themselves don’t seem that noteworthy. You can get new
crafting materials and the usual blues and greens. The main reward you can get
however is a new armor set: nomad. You can buy recipes to craft nomad’s equipment
with toughness as major stat and vitality and healing power as secondary stats.
So a very tanky build indeed with almost no damage output. Although this stat
combo doesn’t really interest, except maybe for an alt, it’s exciting to have
new stat combos. It keeps the game refreshing and diverse.
So that’s about it for the Gates of
Maguuma. Turned out to be a very lengthy post and if you have read the entire
thing, I both applaud and thank you. This was a very successful start of the
second season of the Living Story if you ask me. A breathtaking new map with
lots to do and an exciting first episode of the story. Next week I’ll write a
post about the top three things I liked about this update. Share your thoughts
about this update if you like, I’m eager to hear it. Enjoy the update and I’ll
see you next time.
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